112 BPM Metronome

Press play and the click starts at exactly 112 BPM. Time signature, accents, subdivision and tone are all still yours to change.

Metronome and tap tempo tool

120 BPM

Click any beat to cycle it through strong, weak and muted.

Volume
80%

Shortcuts — Space start/stop (taps on the Tap BPM panel) · 1 BPM · Shift+ 5 BPM · T tap tempo

How fast is 112 BPM?

It is also where bright, forward-moving music works best — the reason Allegro is attached to so many first and final movements. The music pushes ahead at this speed without being driven.

112 BPM means 112 beats pass every minute. One beat lasts 535.7 milliseconds (0.536 seconds); counted in 4/4 a bar takes 2.14 seconds, so about 28 bars go by each minute. Over a three-minute song that is roughly 84 bars, or 336 beats.

A resting pulse sits around 60–80 beats per minute, so 112 BPM is roughly 1.6 times faster.

Note lengths at 112 BPM

Here is what each note value actually measures at 112 BPM. It is the table to check before subdivision practice, and the one producers reach for when setting time-based effects.

Note lengths at 112 BPM
Note valueLengthPer minute
Whole note (4 beats)2142.9 ms28
Half note (2 beats)1071.4 ms56
Quarter note (1 beat)535.7 ms112
Dotted eighth note401.8 ms149.3
Eighth-note triplet178.6 ms336
Eighth note267.9 ms224
Sixteenth note133.9 ms448

How to practise at 112 BPM

If this tempo is still out of reach, climb to it in three steps. Start at 78 BPM (70% of target) where you can watch what your hands are doing, move to 95 BPM (85%) to balance the sound, then go to 112 BPM. Only move up when you have played the passage five times in a row without a mistake. If the tempo is already comfortable, push to 123 BPM for a few passes and drop back — 112 BPM will feel roomy afterwards.

If your sixteenths blur at this tempo, the problem is usually motion size rather than speed. Fingers or wrists travelling further than necessary simply run out of time. Halve the tempo, strip the motion down to the minimum, then bring that economy back up with you.

Music that sits at 112 BPM

120 BPM is the tempo most DAWs open a new project at, and the traditional speed of a march. Being an easy reference is exactly why so many sketches start there.

  • Disco and house (120–128 BPM)
  • Pop dance and EDM
  • Rock and punk rock at their default speed
  • Techno (125–135 BPM)
  • Marches, conventionally near 120 BPM

Frequently asked questions

How long is one beat at 112 BPM?

One beat lasts 535.7 milliseconds, or 0.536 seconds. A bar of 4/4 takes 2.14 seconds, an eighth note is 267.9 ms and a sixteenth note is 133.9 ms.

What tempo marking is 112 BPM?

The 112–139 BPM range is usually labelled Allegro. Those boundaries were never fixed — different eras and composers used the terms differently — so treat the name as a description of character and the number as the measurement.

What if 112 BPM feels too fast?

Slowing down is not losing ground; it is buying accuracy. Work up from 78 BPM through 95 BPM to 112 BPM. Anything you repeat at a tempo where you make mistakes gets learned along with the mistakes, so the fastest tempo you can play cleanly is the tempo worth practising at.

How do I feel 112 BPM in half-time?

Set the click to 56 BPM and count eighth notes between the clicks. With half the clicks, your own timing has to fill the gaps, which is exactly why half-time practice exposes drift that a 112 BPM click would have hidden.

How do I get a finer grid than 112 BPM?

Turn subdivision on at eighth notes and you hear the same grid as a 224 BPM click. The filled-in beat shows you which slot each note belongs to; once it is secure, switch subdivision off and let 112 BPM carry it again.