120 BPM Metronome

Press play and the click starts at exactly 120 BPM. Time signature, accents, subdivision and tone are all still yours to change.

Metronome and tap tempo tool

120 BPM

Click any beat to cycle it through strong, weak and muted.

Volume
80%

Shortcuts — Space start/stop (taps on the Tap BPM panel) · 1 BPM · Shift+ 5 BPM · T tap tempo

How fast is 120 BPM?

112 to 139 BPM is dance tempo. The 120–128 BPM band that disco established and house made permanent sits right in the middle, and the de facto standard for club music is decided inside this range.

120 BPM means 120 beats pass every minute. One beat lasts 500 milliseconds (0.5 seconds); counted in 4/4 a bar takes 2 seconds, so about 30 bars go by each minute. Over a three-minute song that is roughly 90 bars, or 360 beats.

A resting pulse sits around 60–80 beats per minute, so 120 BPM is roughly 1.7 times faster.

120 BPM is the default tempo of most DAW projects and the traditional speed of a march. One beat is exactly 500 milliseconds, which makes every derived value clean.

Note lengths at 120 BPM

Here is what each note value actually measures at 120 BPM. It is the table to check before subdivision practice, and the one producers reach for when setting time-based effects.

Note lengths at 120 BPM
Note valueLengthPer minute
Whole note (4 beats)2000 ms30
Half note (2 beats)1000 ms60
Quarter note (1 beat)500 ms120
Dotted eighth note375 ms160
Eighth-note triplet166.7 ms360
Eighth note250 ms240
Sixteenth note125 ms480

How to practise at 120 BPM

If this tempo is still out of reach, climb to it in three steps. Start at 84 BPM (70% of target) where you can watch what your hands are doing, move to 102 BPM (85%) to balance the sound, then go to 120 BPM. Only move up when you have played the passage five times in a row without a mistake. If the tempo is already comfortable, push to 132 BPM for a few passes and drop back — 120 BPM will feel roomy afterwards.

If your sixteenths blur at this tempo, the problem is usually motion size rather than speed. Fingers or wrists travelling further than necessary simply run out of time. Halve the tempo, strip the motion down to the minimum, then bring that economy back up with you.

Music that sits at 120 BPM

120 BPM is the tempo most DAWs open a new project at, and the traditional speed of a march. Being an easy reference is exactly why so many sketches start there.

  • Disco and house (120–128 BPM)
  • Pop dance and EDM
  • Rock and punk rock at their default speed
  • Techno (125–135 BPM)
  • Marches, conventionally near 120 BPM

Frequently asked questions

How long is one beat at 120 BPM?

One beat lasts 500 milliseconds, or 0.5 seconds. A bar of 4/4 takes 2 seconds, an eighth note is 250 ms and a sixteenth note is 125 ms.

What tempo marking is 120 BPM?

The 112–139 BPM range is usually labelled Allegro. Those boundaries were never fixed — different eras and composers used the terms differently — so treat the name as a description of character and the number as the measurement.

What if 120 BPM feels too fast?

Slowing down is not losing ground; it is buying accuracy. Work up from 84 BPM through 102 BPM to 120 BPM. Anything you repeat at a tempo where you make mistakes gets learned along with the mistakes, so the fastest tempo you can play cleanly is the tempo worth practising at.

How do I feel 120 BPM in half-time?

Set the click to 60 BPM and count eighth notes between the clicks. With half the clicks, your own timing has to fill the gaps, which is exactly why half-time practice exposes drift that a 120 BPM click would have hidden.

How do I get a finer grid than 120 BPM?

Turn subdivision on at eighth notes and you hear the same grid as a 240 BPM click. The filled-in beat shows you which slot each note belongs to; once it is secure, switch subdivision off and let 120 BPM carry it again.